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The Wii happens to be the only remaining console that can run Gamecube games natively, although with a little hacking it can be run on the Wii U. Nowadays, lots of users downloading emulators and playing Nintendo Wii roms games on their stationary computers or laptops.
08-15-2015, 04:10 PM
Hello! I am reporting on behalf of the Wii U Pro Controller. This Bluetooth gamepad is a bold creation from Nintendo. Many Dolphin users admire it, as they wish to use it as a controller for the emulator. However, a significant amount of these users have come across an issue - inoperable analog sticks. PLEASE NOTE: This post is designated for Mac users. However, other operating systems may follow the concepts stated. In order to make the controller fully operational, follow these steps: 1.) Open the Controllers menu in Dolphin. 2.) Make sure that you are using the correct Port and it is set as Standard Controller. Click Configure beside that port. 3.) Connect your Wii U Pro Controller by using WJoy. Open the application and press the SYNC button on your controller. *When opening WJoy, a 'Wii Remote' icon will appear in the Menu bar on top of the screen and begin discovering Wii Remotes. To restart the discovery, click the icon and then Begin Discovery. *WJoy is a form of Google Code developed by Alexandr Serkov. For more information and download links, click here: https://code.google.com/p/wjoy/ 4.) Click Refresh under the Device menu. Open the drop-down menu and click 'Input/0/Wiimote (device code here).' 5.) Right-click on the desired Main Stick mappings and a menu will pop up accordingly. Make sure that the Device is still set as 'Input/0/Wiimote (device code here).' Follow the instructions below. NOTE: The following list of instructions applies to the Left Analog Stick of the Wii U Pro Controller. *For the 'Up' mapping, find `Axis Y-` under the Input menu and click Select. Click OK. Yes, the Y-Axis is inverted in Dolphin for the Wii U Pro Controller. *For the 'Down' mapping, find `Axis Y+` under the Input menu and click Select. Click OK. *For the 'Left' mapping, find `Axis X-` under the Input menu and click Select. Click OK. *For the 'Right' mapping, find `Axis X+` under the Input menu and click Select. Click OK. 6.) Right-click on the desired C-Stick mappings and a menu will pop up accordingly. Make sure that the Device is still set as 'Input/0/Wiimote (device code here).' Follow the instructions below. NOTE: The following list of instructions applies to the Right Analog Stick of the Wii U Pro Controller. *For the 'Up' mapping, find `Axis Rx-` in the list of controls and click Select. Click OK. Yes, the Y-Axis (called the Rx-Axis for the Right Analog Stick) is inverted in Dolphin for the Wii U Pro Controller. *For the 'Down' mapping, find `Axis Rx+` under the Input menu and click Select. Click OK. *For the 'Left' mapping, find `Axis Z-` under the Input menu and click Select. Click OK. The Z-Axis is called the X-Axis for the Right Analog Stick. *For the 'Right' mapping, find `Axis Z+` under the Input menu and click Select. Click OK. 7.) Go back to the Gamecube Controller Configuration menu. Adjust the Deadzone of each Analog Stick to '10'. *You can adjust the Deadzone to your own preference. I just recommend it to be set as '10' for smooth control. And that's it! You're all done! Proceed to map the other controls on your Wii U Pro Controller if you hadn't done so yet. You can also adjust the Range of the Analog Sticks by right-clicking on the mappings in the Gamecube Controller Configuration menu. However, I haven't tested the function so I am unsure of how it works. Otherwise, you're good to go! Thanks for reading! P.S. If you have any questions regarding this post, feel free to ask. I will respond as soon as possible.
Dolphin
Dolphin is a Wii and Gamecube emulator. It has been ported to libretro and an alpha version of the core is available now for Windows and Linux! Version for macOS will be released at a later date.
For more information on Dolphin, visit the author's website here.
See also our in-depth article here.
Citra
Citra is a 'work in progress' Nintendo 3DS emulator.
Core available now for Windows and Linux. Version for macOS will be released at a later date.
For more information on Citra, visit the author's website here.
See also our in-depth article here.
Mac Os X Emulators
OpenLara
OpenLara is an early Tomb Raider game engine recreation.
Core available now for Windows/Linux.
For more information, read our article on this release here.
It uses the original data files in order to work. What is nice about this one is that it has some very fancy graphics effects that it adds on top of the old game engine without it resulting in any stylistic clashes.
Wii U Emulator Mac Os X 10.7
melonDS
melonDS is a 'work in progress' Nintendo DS emulator.
Core available now for Windows, macOS, Linux, Android and iOS.
For more information on melonDS, visit the author's website here.
See also our in-depth article here.
SameBoy
SameBoy is a highly accurate Game Boy/Game Boy Color emulator.
Core available now for Windows, macOS, Linux, Android and iOS.
Wii U Emulator Mac Os X 10.12
For more information on SameBoy, visit the author's website here. Mac ssd enclosure.
PX68K
PX-68K is a Sharp X68000 emulator. This is a Japanese home computer from the late '80s/early '90s that was used by Capcom as devkits for their arcade games. It played host to many popular games from the likes of Namco, Konami and Capcom.
Wii U Emulator Mac Os X Iso
Core available now for Windows, macOS, Linux, Android and iOS.
For more information, read our article on this release here.